Feb 19, 2006, 09:24 AM // 09:24
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#1
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Ascalonian Squire
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Hammer Warrior Adrenaline
Right now I am using a War/Necro build. I mostly play 4v4, but I am hoping my guild starts to GvG more often. Here is the build:
W/N
Strength 13 (12+1)
Hammer Mastery 16 (12+3+1)
Skills:
1. Devastating Hammer
2. Crushing Blow
3. Heavy Blow
4. Irresistable Blow
5. Frenzy
6. Sprint
7. Plague Touch
8. Resurrection Signet
I like the build because it does good damage, and once the spike starts, they cannot stop it. However, it has one large problem. It takes a while to build up 7 adrenaline with a hammer warrior, due to the slow swing rate, and I want to be able to spike more often.
My question: How could I work in some sort of adrenaline gaining skill? What skill should I use and why? What skill should I take out to make room? Also, as a sidenote, any suggestions on the build as a whole?
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Feb 19, 2006, 09:52 AM // 09:52
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#2
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Wilds Pathfinder
Join Date: Aug 2005
Profession: Mo/
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do that evil w/mo build, though i never see what monk skill he brought lol
and victo's maul gives u more adrenalin
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Feb 19, 2006, 02:01 PM // 14:01
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#3
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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Endure Pain
Frenzy
Devastating
Crushing
Irresistible
Hammer Bash
Sprint
Res Sig
Pure dmg, can't fail. Heavy Blow is bad because if the weakness gets removed or Devastating misses then it's useless.
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Feb 19, 2006, 02:39 PM // 14:39
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#4
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Ascalonian Squire
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you can use to the limit when you get into a group, that will give you adrenaline strikes based on how many att points you have in tactics, id say switch it for frenzy because without a shield you dont really want to be taking double damage
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Feb 19, 2006, 06:29 PM // 18:29
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#5
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Ascalonian Squire
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I think I will give TTL a try, but i dont know how effective it will be because enemies often spread out a little bit. I'll replace it for Frenzy, because I find myself dying too often when I use that skill (no self healing)
I like Heavy Blow because it does more damage, and if they are low enough that a heavy blow -> crushing/irressistable would kill them, then just chaining crushing -> irresistable should kill them anyways.
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Feb 19, 2006, 09:23 PM // 21:23
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#6
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Banned
Join Date: Feb 2006
Location: FLorida, USA
Guild: Knights of the Black Crown
Profession: W/Mo
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For great Justice.
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Feb 22, 2006, 07:18 AM // 07:18
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#7
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Pre-Searing Cadet
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Why not use Berserker Stance in place of frenzy? Berserker stance increases attack 33% and adreneline gain 20%
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Feb 23, 2006, 11:40 AM // 11:40
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#8
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Jungle Guide
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Quote:
Originally Posted by materva26
Why not use Berserker Stance in place of frenzy? Berserker stance increases attack 33% and adreneline gain 20%
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That's true, but it ends once you use a skill. I guess you could use it until all your skills are recharged, then pulling out the big chain combo.
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Feb 23, 2006, 01:07 PM // 13:07
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#9
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Ordinis Draconis
Profession: W/Mo
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Quote:
Originally Posted by materva26
Why not use Berserker Stance in place of frenzy? Berserker stance increases attack 33% and adreneline gain 20%
That's true, but it ends once you use a skill. I guess you could use it until all your skills are recharged, then pulling out the big chain combo.
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Yeah I'd definatly take Beserker Stance instead of Frenzy. Frenzy is horrible in a PvP enviroment. And you could always sit tight untill BS is almost recharged then hit them with all you got and whack on BS again. I dont know the recharge of BS so this might not be too good especially if the recharge is 60 seconds like alot of the Tactic stances.
Weepnig
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Feb 23, 2006, 04:44 PM // 16:44
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#10
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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Quote:
Originally Posted by Weeping Wind
Yeah I'd definatly take Beserker Stance instead of Frenzy. Frenzy is horrible in a PvP enviroment. And you could always sit tight untill BS is almost recharged then hit them with all you got and whack on BS again. I dont know the recharge of BS so this might not be too good especially if the recharge is 60 seconds like alot of the Tactic stances.
Weepnig
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The point of Frenzy is to use it when you do your KD chain. You can't with berserker stance.
Berserker Stance is crap just because it ends when using a skill.
Oh, and please, explain why you think frenzy is so horrible. I mean, it's not like EVERY warrior in top level PvP is running frenzy except the few TF warriors. Surely only noobs would even consider running it.
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Feb 23, 2006, 04:50 PM // 16:50
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#11
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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Quote:
Originally Posted by Lord Dark Genie
The point of Frenzy is to use it when you do your KD chain. You can't with berserker stance.
Berserker Stance is crap just because it ends when using a skill.
Oh, and please, explain why you think frenzy is so horrible. I mean, it's not like EVERY warrior in top level PvP is running frenzy except the few TF warriors. Surely only noobs would even consider running it.
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In GVG with 2 sure monks and 8 targets available, yes frenzy is that good.
In 4v4 where you're not sure you will have a monk with you and almost everybody takes damage, warriors like others, it isn't so good to bring frenzy.
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